Day 18
Desert Strike » Devlog
Big update today! Now feels like a semi-decent game! Only 6 days left before the submission date!
Changes
- Changed mountain graphics to get them more in keeping with the graphics style - now simpler and more grainy
- Made Enemy2 (the red plane) take multiple hits to destroy it, also flashes when hit
- Added fuel and ammo counters to add more depth to the game
- Added animated fuel, ammo, health and power-up pick-ups (all of these give the player points too)
- Added basic powerup functionality, which switches the player gun for a more powerful one
- Replaced the HUD with a much more powerful one that dynamically displays text
- Abandoned procedural generation and replaced level 1 with a fixed level design
- Replaced screen transitions with a more powerful system that dynamically displays text and highscore
- Added a new 3rd level to give the game more depth
Plans
- Add more levels, build in a better feeling of progression
- Redesign baddies parameters so they get ever harder to beat
- Add a ground based baddie
- Add a boss
- Keep baddies that spawn at the top of the map, at the top of the map - currently they all drift towards the player
Files
Dessert Strike Play in browser
Nov 24, 2017
Desert Strike
Arcade style top down helicopter shooter
Status | Released |
Publisher | |
Author | HangryBear |
Genre | Shooter |
Tags | 16-bit, Arcade, Bullet Hell, desert, desert-strike, GameMaker, githubgameoff, Pixel Art, Top down shooter |
Comments
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cool!