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This is a submission to
Game Off 2017
View the submission page
for this entry
https://github.com/HangryBear/DessertStrike
View all by HangryBear
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Devlog
Submission to Game Off 2017
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Desert Strike
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Devlog
Tweaks
September 09, 2018
by
HangryBear
After getting tired of people repeatedly telling me I'd misspelled 'desert' I bowed to public pressure and renamed the game. I dunno, maybe my sense of humour is just too dry for most people! :-) I...
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Day 24 - Game Submitted
November 30, 2017
by
HangryBear
#Day 24 - Game Submitted
I've finished my first game jam, that's Dessert Strike submitted before the deadline! Hopefully I've made a semi-decent game that people enjoy playing! If there is enough interest I will continue deve...
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Day 22
November 28, 2017
by
HangryBear
A few big changes, namely: Tanks, with rotating turrets - experimenting with moving them but it's tricky given they are comprised of 2 objects Destructible buildings - just one building is destructibl...
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Day 18
November 24, 2017
by
HangryBear
#Day 18, ##GitHubGameOff
Big update today! Now feels like a semi-decent game! Only 6 days left before the submission date! Changes Changed mountain graphics to get them more in keeping with the graphics style - now simpler an...
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Day 16
November 22, 2017
by
HangryBear
#Day 16, ##GitHubGameOff
Okay, progress has been very slow of late, really lost my motivation! Now I know what everyone means online when they say they end up with half built games. Fortunately I can say that mine is actually...
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Day 10
November 16, 2017
by
HangryBear
##GitHubGameOff, #day 10
I haven't been uploading as prolifically as to begin with and this is due to a number of reasons including having to deal with a burst pipe at home. However, today's update contains a number of improv...
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Day 8
November 14, 2017
by
HangryBear
#day 8, ##GitHubGameOff
I started working on a second level, one which won't be randomly generated. For this to work I will need to add more background tile types and enemies - this is a work in progress. I have the second l...
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Day 7
November 13, 2017
by
HangryBear
##GitHubGameOff, #day 7
I took the weekend off as my brother was visiting. Today I wanted to make the game feel more engaging, I'm still holding off replacing my procedural level generation code but I intend to do it in the...
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Day 4
November 11, 2017
by
HangryBear
#Day 4, ##GitHubGameOff
Tiny update, only spent about 30 minutes on the game today. Changes Biased the view a little so more of the screen is above the player to make it fairer Added the music back Tried unsuccessfully to sh...
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Day 3
November 10, 2017
by
HangryBear
#day 3, ##GitHubGameOff
Although I haven't spent so much time writing the game today, I'm glad I've got my head around the GMS view system, and I feel I know my way around my game better. I also implemented a semi intelligen...
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Day 2
November 10, 2017
by
HangryBear
#day2, ##GitHubGameOff
Achieved a lot today, biggest visual change is we now have a chopper rather than a plane and it's flying over the desert rather than water! Having issues with the GUI layer and views, I want to rejig...
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Day 1
November 08, 2017
by
HangryBear
#day1, ##GitHubGameOff
My first game jam, and it although it started on 1st November, this is the first day I've actually done any coding. I've been mulling over an idea for a game based on the classic Desert Strike since I...
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